D2: Justify the choice of animation technique for the frame rate and duration

All of the techniques used to create my animation were digital , I didn't use cel-animation of stop-motion animation. The animation was also created digitally because it meant it was quicker than producing a frame-by-frame animation. The first season of The Simpsons was cel animated however it was too time consuming so the studio switched to digital animation for the following studios which sped up production.



I used 60FPS, which allowed my animations movements look smooth, and the animation doesn't last too long or go too quick. Even though children's animations are usually 24FPS, mine is smooth and easy for the children to understand and learn the planets order. On YouTube, the videos can range from 24FPS to 60FPS. 

This means that my animated children's space exploration will fit a professional standard while also maintaining the correct run time of 2 minutes. Before i exported my animation i would preview the animation to ensure the frame rate and speed was correct. The length of my animation was over 2 minutes, which was a key objective on the set brief. Childrens animations are typically available on TV programmes however mine will be available on Youtube. My animation is too short to be on a TV programme as a TV childrens animation programme may typically be between 30 minutes and 1 hour. 

I created all of my planets in Photoshop using the same art style and included real life details such as yellow and black spots on the sun, blue and white on mercury and the giant gas storm on Jupiter. I did this so the children watching can learn about what the planets really look like rather than watching other cartoons that are misleading or don't contain as much detail in their illustrations. I first planned them in Pro-create, which i a digital design app and it has similar features to photoshop.








When i made them in photoshop I used simple tools such as brush, smudge and gradient as i wanted details however the illustrations didn't need to be over detailed as it impacts the target audience.








The duration of 2 minutes allowed me to go around each planet and write a fact about each planet however my animation doesnt follow Todorov's narrative theory because each planet is a similar or repeated style and there is no equilibrium or disequilibrium. 



If i were to create another animation I would create a character and implement Todorov's narrative theory, where the character coud get stranded and have to find his way back and include an equilibrium, disequilibrium, recognition and restoration of new equilibrium. Also, in future animations I could experiment with line drawing, cel animation or 2D animation as they could create a more visually appealing show. Also, making an animation with stop motion could have been more popular amongst children however it would have taken alot more time but it would have been appealing and exciting.

I would also consider the preferred meaning theory which suggests that audiences determine the meaning of a film by their own interpretation. The theory suggest there is no fixed meaning but instead is determined by the individual viewers.

Frame interpolation (also known as motion interpolation) is a form of processing in which animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid to reduce motion blur or for fake slow motion and can increase the frame rate of a video. I t can also be used to create special effects such as time-lapse videos.


UK VS world TV frame rate, internet frame rates****





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